Seven beats from our edition of The Most Dangerous Game by Richard Connell, shuffled. Drag them, or use the arrows, until the story runs straight. No account, no streak to lose.
This one is set for Wednesday, 23 September 2026, so you are early. Play today's instead.
::OverboardRainsford falls from his yacht near Ship-Trap Island and swims to its rocky shore.1
::The chateauHe discovers General Zaroff’s lavish home and is welcomed as a fellow hunter.2
::The revelationZaroff reveals he now hunts shipwrecked humans, having tired of lesser game.3
::The choiceRainsford refuses to participate and is forced to become the quarry himself.4
::The huntOver three days Rainsford flees through the jungle, setting deadly traps that thin Zaroff’s resources.5
::The leapDriven to the cliffs, Rainsford plunges into the sea rather than be caught.6
::The reversalZaroff returns home to find Rainsford waiting in his bedroom; the hunter becomes the victor.7
Solved. That is the shape of the story.
Each beat is labelled with its place in the arc now. The full reading, with themes, symbols and the ending explained, is in the The Most Dangerous Game edition.