Seven beats from our edition of Rip Van Winkle by Washington Irving, shuffled. Drag them, or use the arrows, until the story runs straight. No account, no streak to lose.
This one is set for Thursday, 12 November 2026, so you are early. Play today's instead.
::A henpecked husbandRip Van Winkle neglects his farm, dodges his scolding wife, and idles on the bench outside the village inn.The idler
::The man with the kegWhile hunting squirrels in the Kaatskills, Rip hears his name called and helps a strange old Dutchman carry a keg uphill.The mountains
::Ninepins and the flagonIn a hidden hollow, silent men play ninepins, and Rip drinks from their flagon until he falls asleep.The hollow
::A rusty gunRip wakes on the knoll to find his gun rusted, Wolf gone, and the way into the hollow walled off by rock.The waking
::The Union HotelIn a changed village, Rip finds the inn replaced and King George’s sign repainted as General Washington.The return
::Twenty years goneAfter the election crowd calls him a tory, his daughter Judith reveals that twenty years have passed and her mother is dead.The recognition
::Hudson’s crewPeter Vanderdonk vouches for Rip’s story, and Rip settles into old age telling it at the inn door.The legend
Solved. That is the shape of the story.
Each beat is labelled with its place in the arc now. The full reading, with themes, symbols and the ending explained, is in the Rip Van Winkle edition.