Seven beats from our edition of The Ransom of Red Chief by O. Henry, shuffled. Drag them, or use the arrows, until the story runs straight. No account, no streak to lose.
This one is set for Thursday, 1 October 2026, so you are early. Play today's instead.
::The SchemeSam and Bill, short on capital for a fraudulent town-lot operation, decide that kidnapping a child in sleepy Summit is the safest way to raise quick money.Setup
::The AbductionThey lure Ebenezer Dorset’s ten-year-old son into their buggy with candy and carry him to a hidden cave on Cedar Mountain.Inciting
::Red Chief ReignsThe boy delightedly adopts the name Red Chief and turns captivity into a violent game, scalping Bill in his imagination and pelting the men with rocks.Rising
::No AlarmSam scouts the town and finds it eerily calm; nobody seems to be searching for the missing child, which unsettles the kidnappers.Complication
::Lowering the PriceBill, battered and sleepless, can barely endure another hour, so the men cut their ransom demand sharply and send a note to the father.Crisis
::The CounterofferEbenezer Dorset replies that the men must pay HIM two hundred and fifty dollars to take the boy back, a complete reversal of the ransom.Twist
::Paying to EscapeThe exhausted kidnappers hand over the money, peel Red Chief off Bill, and run for the hills as fast as they can.Resolution
Solved. That is the shape of the story.
Each beat is labelled with its place in the arc now. The full reading, with themes, symbols and the ending explained, is in the The Ransom of Red Chief edition.