Seven beats from our edition of Young Goodman Brown by Nathaniel Hawthorne, shuffled. Drag them, or use the arrows, until the story runs straight. No account, no streak to lose.
This one is set for Friday, 2 October 2026, so you are early. Play today's instead.
::The PartingAt sunset Brown leaves Faith despite her pleas to stay, promising this is his single night’s errand.1
::The TravelerDeep in the woods he meets an older man with a writhing serpent staff who urges him onward.2
::Familiar FacesBrown spots Goody Cloyse, his old catechism teacher, conversing with the devil as an acquaintance.3
::The Minister and DeaconHe overhears the town’s clergy riding toward the same unholy meeting, deepening his despair.4
::Faith’s RibbonA pink ribbon flutters down from the sky and Brown cries that his Faith is gone, surrendering to the forest.5
::The Black MassAt a blazing altar the devil welcomes the assembled sinners and presents Brown and Faith to one another.6
::The ReturnBrown wakes alone and walks back to a now-suspect Salem, hardened into lifelong distrust and gloom.7
Solved. That is the shape of the story.
Each beat is labelled with its place in the arc now. The full reading, with themes, symbols and the ending explained, is in the Young Goodman Brown edition.